8.16.0.1
Goblins: a transactional, distributed actor model environment
CAUTION: Goblins is currently alpha. Semantics may change and you may be forced to update your code. Be mindful of that before using this for anything that goes into production!
New in 0.10: Goblins is now under the stewardship of the Spritely Institute! We also now have a Guile version of Goblins, which is now the primary implementation of Goblins. Both Racket and Guile versions of Goblins can speak to each other, and the Racket version of Goblins is going to be maintained, but the Guile version is considered the canonical version now! Read more!
2.9.3 How can two actormaps communicate? (How do vats do it?) |